The new UNIT series has now clocked up a full 24 hours of
drama. Its sixth box set presents us with an infiltration by the Cybermen of
our reality and an advancement of the growing threat posed by the mysterious
Auctioneers. The UNIT series has so far been a peculiar one. It is hardly Big
Finish’s finest achievement, despite the absconding of Jemma Redgrave and
Ingrid Oliver from the TV series over to the audio world and a team set-up that
most blockbusters would die for. Despite some irresistible gimmicks (Old UNIT
vs New UNIT/an Auton invasion via 3-d printers) the stories have not yet really
taken off. Only in Silenced did the
potential of the UNIT format really shine. Silenced
was a political thriller, genuinely scary and ambitious in terms of its story
structure and presentation with rich characters and a real sense of global
threat. Above all, it felt vividly relevant.

Please be advised, SPOILERS follow.
To be fair, the opening episode of Cyber-Reality does pack a punch. Matt Fitton opens with a thrilling
pre-titles sequence, diving straight into the peril and promising a rip-roaring
yarn. The following hour is indeed tremendously exciting, with Kate and Osgood
suddenly in the hands of an unknown captor, given orders and time limits to
complete dangerous tasks. Sam Bishop is also all at sea for want of a better
pun. He’s repeating the same set of events over and over again, every time discovering
his whereabouts in the Bermuda Triangle. This is an unnerving adventure which
calls into question the nature of the realities we are hearing and the best the
boxset has to offer by a mile, ironic considering that there are no Cybermen
and no Master to be heard. It also sets up the very real threat the Auctioneers
pose as this series’ big bad. However, their agenda is ultimately and simply to
scare UNIT away and by the end of the boxset they are no longer very threatening
at all.
Guy Adams continues apace into Telepresence. At its heart, there is a strong idea here: entry into
another universe via VR headsets, but with the added caveat that death in the
VR world could well mean death back home. For the most part, this is a
thrilling tale, with each action set piece coming swiftly on top of the one
before. The only trouble is, even after 5 box sets, the regular characters are
still in no way relatable. I don’t know who Colonel Shindi or Josh Carter are,
so the tale ends up feeling only superficially exciting without a genuine sense
of jeopardy. Even on their journey across a parallel war-torn London, we don’t learn
a thing about them. Only in the aforementioned Silenced do we see the characters outside of their UNIT roles and
they seem so much more alive and interesting. Here was a golden opportunity to
get to know them and they’re busy imagining they can jump really far.
Sadly, things then take a complete nosedive. The third episode
is a chore to get through. It does allow Jemma Redgrave a starring role (for
the first time perhaps feeling like a worthy replacement for Sir Alistair) but the
narrative is overcomplicated, overtechnical and to be honest, very dull. Nick
Briggs’s Cyber voice is a weird mix of Tenth
Planet and Nightmare in Silver
and becomes very annoying very quickly given the vast amount of curiously emotive
Cyber dialogue. There is no real sense
of place and the scenes become difficult to imagine. For all its technicality,
the plot boils down to: the Cybermen are coming so Kate finds a big gun.
This is exacerbated in Matt Fitton’s finale, Master of Worlds, in which (SPOILERS)
the Master turns up and saves the day because he wants to find his TARDIS. It’s
that crass. Since Dark Eyes 3, I’ve been
unconvinced by Matt Fitton’s ability to write dialogue for the Master. At the
best of times, his general dialogue is workmanlike rather than imaginative, but
his Master’s voice, as it were, is childish, petulant and sarcastic, lacking any
genuine wit. As a result, Derek Jacobi ends up sounding more like his bitchy Stuart
Bixby from Vicious than the Gallifreyan
King of Evil. At one point, Kate snarkily remarks that all her soldiers earned
their respective titles. He jibes back with, “Could you say the same of the Doctor?”
Even without the presence of his nemesis, this Master can’t help but get his
handbag out for him at dawn. The story goes from one nondescript location to another,
finally ending up on the Sea Base Fort from The
Sea Devils which UNIT had absolutely no involvement with whatsoever, not
that it makes a difference. One shouty, noisy scene bleeds into the next until
finally the Master switches the story off.
It’s always been a bit of a fan myth that Cybermen can’t
choose a decent plot. To a degree one could argue that were true, but Cyber-Reality does nothing but add fuel
to that argument. Once the Cybes turns up, you might as well stop listening.
Overall: 4/10
JH
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