Tuesday 5 June 2018

UNIT: Cyber-Reality

The new UNIT series has now clocked up a full 24 hours of drama. Its sixth box set presents us with an infiltration by the Cybermen of our reality and an advancement of the growing threat posed by the mysterious Auctioneers. The UNIT series has so far been a peculiar one. It is hardly Big Finish’s finest achievement, despite the absconding of Jemma Redgrave and Ingrid Oliver from the TV series over to the audio world and a team set-up that most blockbusters would die for. Despite some irresistible gimmicks (Old UNIT vs New UNIT/an Auton invasion via 3-d printers) the stories have not yet really taken off. Only in Silenced did the potential of the UNIT format really shine. Silenced was a political thriller, genuinely scary and ambitious in terms of its story structure and presentation with rich characters and a real sense of global threat. Above all, it felt vividly relevant.

Sadly, Cyber-Reality is another step backwards. The main problem with UNIT is that it is not really sure what sort of a series it wants to be. Is it action-adventure, political thriller, sci-fi, character drama or none of the above? It often tries to be all of them at once and fails at conveying any approach successfully. There is no winning formula for a UNIT story, in the same way that there is most definitely for a Counter-Measures or Jago & Litefoot tale. (We’d start in Sir Toby’s office or the Red Tavern where the regulars would be greeted with some new mystery to solve, for example.) After 24 hours of UNIT, I’m still not sure what to expect of a typical episode, other than Kate Stewart being badass and Osgood being technical. The fifth boxset decided for the first time to tell stand-alone stories so perhaps the series is still finding its feet. I’m not sure what the other regular characters do other than offer cannon fodder we know will never see the front line. James Joyce plays a nondescript Captain Josh Carter (whose name even after a full day’s worth of listening I had to look up on the Big Finish website). I’m not even sure I’d recognise Joyce’s voice if I heard it in a different production, so utterly nothing is his character. Warren Brown plays hardman Sam Bishop, a character who really should be Mr Charisma, the James Bond of the pack. Unfortunately, he’s played by Warren Brown, an actor more wooden than Sweden. The only other regular of note is Ramon Tikaram’s Colonel Shindi who offers at the most a re-assuring presence, Tikaram putting in a solid, distinguished performance. One of these three characters has an auton body but I’m not sure which, so irrelevant has that particular sub-plot become. It has to be said, Jemma Redgrave herself is not the most versatile actor, but her performance in this sixth series is markedly better than those before: in Code Silver she is desperate and vengeful and a force to be reckoned with. Ingrid Oliver is reliably consistent as Osgood but Osgood is by no means a second lead; at best she’s a techie. 
Please be advised, SPOILERS follow.
To be fair, the opening episode of Cyber-Reality does pack a punch. Matt Fitton opens with a thrilling pre-titles sequence, diving straight into the peril and promising a rip-roaring yarn. The following hour is indeed tremendously exciting, with Kate and Osgood suddenly in the hands of an unknown captor, given orders and time limits to complete dangerous tasks. Sam Bishop is also all at sea for want of a better pun. He’s repeating the same set of events over and over again, every time discovering his whereabouts in the Bermuda Triangle. This is an unnerving adventure which calls into question the nature of the realities we are hearing and the best the boxset has to offer by a mile, ironic considering that there are no Cybermen and no Master to be heard. It also sets up the very real threat the Auctioneers pose as this series’ big bad. However, their agenda is ultimately and simply to scare UNIT away and by the end of the boxset they are no longer very threatening at all.
Guy Adams continues apace into Telepresence. At its heart, there is a strong idea here: entry into another universe via VR headsets, but with the added caveat that death in the VR world could well mean death back home. For the most part, this is a thrilling tale, with each action set piece coming swiftly on top of the one before. The only trouble is, even after 5 box sets, the regular characters are still in no way relatable. I don’t know who Colonel Shindi or Josh Carter are, so the tale ends up feeling only superficially exciting without a genuine sense of jeopardy. Even on their journey across a parallel war-torn London, we don’t learn a thing about them. Only in the aforementioned Silenced do we see the characters outside of their UNIT roles and they seem so much more alive and interesting. Here was a golden opportunity to get to know them and they’re busy imagining they can jump really far.
Sadly, things then take a complete nosedive. The third episode is a chore to get through. It does allow Jemma Redgrave a starring role (for the first time perhaps feeling like a worthy replacement for Sir Alistair) but the narrative is overcomplicated, overtechnical and to be honest, very dull. Nick Briggs’s Cyber voice is a weird mix of Tenth Planet and Nightmare in Silver and becomes very annoying very quickly given the vast amount of curiously emotive Cyber dialogue.  There is no real sense of place and the scenes become difficult to imagine. For all its technicality, the plot boils down to: the Cybermen are coming so Kate finds a big gun.
This is exacerbated in Matt Fitton’s finale, Master of Worlds, in which (SPOILERS) the Master turns up and saves the day because he wants to find his TARDIS. It’s that crass. Since Dark Eyes 3, I’ve been unconvinced by Matt Fitton’s ability to write dialogue for the Master. At the best of times, his general dialogue is workmanlike rather than imaginative, but his Master’s voice, as it were, is childish, petulant and sarcastic, lacking any genuine wit. As a result, Derek Jacobi ends up sounding more like his bitchy Stuart Bixby from Vicious than the Gallifreyan King of Evil. At one point, Kate snarkily remarks that all her soldiers earned their respective titles. He jibes back with, “Could you say the same of the Doctor?” Even without the presence of his nemesis, this Master can’t help but get his handbag out for him at dawn. The story goes from one nondescript location to another, finally ending up on the Sea Base Fort from The Sea Devils which UNIT had absolutely no involvement with whatsoever, not that it makes a difference. One shouty, noisy scene bleeds into the next until finally the Master switches the story off.
It’s always been a bit of a fan myth that Cybermen can’t choose a decent plot. To a degree one could argue that were true, but Cyber-Reality does nothing but add fuel to that argument. Once the Cybes turns up, you might as well stop listening.
Overall: 4/10
JH

No comments:

Post a Comment